Extent to Which Requirements Have Been Met
The Chipless app has been developed to address the core requirements defined in the Analysis and Design phases. Below is an evaluation of how well the project meets its intended objectives:
Game Setup & Configuration
✅ Players can be added with unique names, chip counts, and roles.
✅ The system validates small and big blind values, preventing incorrect configurations.
✅ The dealer is assigned correctly, with automatic role adjustments for small and big blind players.
Betting System
✅ Players can place bets, with the correct amount deducted from their chip count.
✅ The pot total updates dynamically as bets are made.
✅ Players cannot bet more than their available chips, preventing invalid game states.
✅ Turn management ensures that only the correct player can take an action.
Game Progression & Round Management
✅ The game moves to the next player correctly, skipping those who have folded.
✅ Players who fold remain inactive until the next round.
✅ The system allows a manual winner selection process.
✅ Chip redistribution works correctly when a winner is chosen.
✅ The game resets properly for the next round, updating roles accordingly.
Data Persistence
✅ Game sessions can be saved and loaded without data corruption.
✅ Player chip counts and table configurations are correctly stored and restored.
✅ The app provides error handling for failed saves or missing data.
User Interface & Experience
✅ The UI is clean and intuitive, with key information (turn order, pot total, player chips) easily visible.
✅ Error messages guide the user when incorrect inputs are made.
✅ Actions such as betting, folding, and undoing moves are easily accessible.
todo {Confirm if any outstanding issues remain or if any planned features were not implemented within the NEA timeframe}
Future Improvements
While the core functionality of Chipless has been successfully implemented, several areas could be expanded upon in future iterations:
Other Game Settings
- Introducing additional poker variants beyond Texas Hold’em.
Improved User Experience
- Enhancing UI animations and transitions for a more polished feel.
- Providing additional theme customisation options.
- Offering a tutorial mode for new players.
- Unfocus InputField when keyboard is hidden to improve usability.
- Add Validation Error message to InputField composable to provide better feedback.
- Allow Shadowed() to have multiple shadows without nesting for a more efficient implementation.
- Settings Screen to enable further customisation and control.
Expanded Multiplayer Features
- Adding local network multiplayer to allow multiple devices to sync a game session.
Optimisation & Performance Enhancements
- Preload Bitmaps on Splash Screen to improve loading times.
- Preload Screen Data to ensure smoother transitions and better responsiveness.
- Use of MutableStateFlow for improved state management and efficiency.
- Use Player Object Directly instead of creating observer states where applicable.
Advanced Game Tracking & Analytics
- Implementing game history tracking, allowing users to review past sessions.
- Providing statistics such as average pot size, most frequent winners, and chip flow over time.
Graphical & Visual Enhancements
- Animated Splash Screen Image for a more dynamic and engaging first impression.
Betting System Improvements
- Staging Bets to allow players to prepare their bet before confirming.
todo {Confirm if any of these future improvements are within scope for post-NEA development or if they will remain conceptual for now}